Experiment 1 (Blender)

From experimenting with different shapes and textures to playing around with lighting and shadows, every aspect of the process was an opportunity for learning and discovery.

Blender has been more than a tool for me; it has been a source of inspiration and creativity. Through Blender, I learned how to express myself visually and effectively in design and art. I also discovered the amazing potential of 3D software like Blender to create anything I can imagine.

Experiment 2 (Unreal Engine 5)

For my upcoming experiment, I have chosen to delve into the realm of virtual reality by conceptualizing and developing a virtual museum using the advanced capabilities of Unreal Engine.

This decision was driven by my desire to push the boundaries of conventional art display and create an immersive, interactive experience for viewers

My primary focus at this stage is to familiarize myself with the basics of Unreal Engine. This includes understanding its interface, learning how to import assets, exploring lighting and texture options, and experimenting with different camera angles and movements. Once

Experiment 3 (Adobe Aero)

I experimented with AR software for the first time and chose adobe aero based on online reviews. It is a simple and excellent tool for beginners. It has limited features, but it allows quick setup. My main goal was to evaluate how it handles dark and light colors and complex illustrations. I used some layered illustrations for AR.

As for the art style, I wanted to try sharp shapes and shadow, where shapes are easily defined. Possibly on the next stage, I would like to try with paintings which have softer shadows, so that way I can see how efficient can the camera and software detect the art to activate the AR visuals.

Prototype (Meta Spark)

WIth this prototype, I am going with Meta Spark and the aty style will be paintings and museum related artworks. WIth the software having more features, I was able to work on creating a prototype that requires complicated linking with physical components. But after much time tweaking and some technical hiccups, I was able to get the prototype to work on a level I can consider as a success

User Testing

By conducting user testing sessions, I obtained valuable insights from my peers on how to enhance my project for the next semester.

The feedbacks I received were constructive and relevant, and they will guide me in making further refinements and adjustments. experience. The process of developing this prototype involved three experiments that challenged me to be creative and rigorous. It was an enjoyable and rewarding